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[c64] quod init exit

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    #46
    Dall'ultimo post è stata fatta una grossa quantità di miglioramenti e aggiunte, tra le quali spicca l'aggiunta della quarta zona: TOWERS.


    CHANGELOG
    codice:
    Preview 8 (3.5.2025 unreleased)
    * Avoided that the belly meter lowers in less than a full delay period after it gets fully replenished (that was not a bug, but a known - and until now accepted - consequence of the use of a global timer).
    * Changed the way the endpoint blinking is handled, so that it cannot be missed when the tile is not visible.
    * Touched up Zampo's ears.
    * Reduced the volume of the snare in all the tunes.
    * Made various improvements/optimizations.
    * Fixed the handling of Zampo's flashing (if a spinach can collided against Zampo as soon as it appeared and Zampo was flashing due to the start of the GOLD mode, the flashing would last as long as the STEEL mode lasted, even if Zampo stopped sitting).
    * Fixed the restart of the zone and the launch of the transition to the next zone (operations were done regardless of the raster beam position, which could cause some minor graphics glitches for one frame).
    * Added the TOWERS zone.
    * Changed the zones order (now it is NEW PORK, TOWERS, FUN PARK, CLIFFS, FORTRESS).
    * Worked on the CLIFFS zone map: made it 16 pixels taller (now it is 2048x960 pixels); extended the underground part; made it easier/fairer in some places; made a few little graphical improvements.
    * Worked on the FORTRESS zone map: made it 16 pixels taller (now it is 2048x912 pixels); extended the underground part.
    * Worked on the frontend: changed the icon highlight colors.
    * Worked on the intro: added a joke; fixed the spacing of some lines.
    * Worked on the outro: fixed a character.
    * Worked on the documentation: improved and extended the manual; added warning at the top of the quickstart guide.
    
    Preview 7 (24.6.2023)
    * Made a minor optimization.
    * Fixed the handling of killing of baddies (in a very rare case, if the PIG-OF-STEEL mode ended before the explosion animation ended and Zampo remained close to it, a collision against the last frame of the animation could be detected and exchanged for a collision against a baddie).
    * Worked on the FUN PARK zone map: removed a potty.
    * Changed the contact email address.

    P.S. Rimane solo una zona da fare e poi il gioco sarà finalmente completo!​

    Commenta


      #47
      I lavori della zona mancante (FACTORY) sono in corso.

      Per portare a termina la sua missione, Zampo a volte deve raccogliere i cessetti da dentro alcuni macchinari industriali...

      Commenta


        #48
        Zampo ama incondizionatamente tutto il cibo, ma ama la cioccolata più di tutto! Perciò, non poteva che cominciare la sua avventura da una fabbrica di cioccolata


        (Dato che la zona e in lavorazione, la grafica mostrata nel video è soggetta a cambiamenti.)

        La zona FACTORY è l'unica che manca prima che QUOD INIT EXIT IIo sia completo e la buona notizia è che è quasi finita:
        * mappa: 80%
        * musica: 99%
        * tessere: 100%
        * codice: 100%​

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