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  1. #1
    Amministratore L'avatar di AlextheLioNet

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    Quando la chip music va oltre il videogioco o "va oltre" in tutti i sensi...

    Video curioso relativo ad una dance chiptune realizzata recentemente su Atari ST con il software MaxYMizer, Atari ST/STE YM2149 chip tracker ( http://digitaltools.node3000.com/blo...d-out-features ):

    Alessio "AlextheLioNet" Bianchi
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    "The game will never be over. Because we're keeping the dream alive." (Freiheit, "Keeping the Dream Alive")

  2. #2
    Amministratore L'avatar di AlextheLioNet

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    Questo video è realizzato con Renoise, Atari ST YM2149 sound, Atari ST MIDI sync e Atari ST + Amiga vocals (occhio al testo...):

    Alessio "AlextheLioNet" Bianchi
    __________________________________________________ _______________________________________

    "The game will never be over. Because we're keeping the dream alive." (Freiheit, "Keeping the Dream Alive")

  3. #3
    Amministratore L'avatar di AlextheLioNet

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    "The Ancient Art of Chiptune" di gwEm (Atari ST Yamaha YM2149 + software ST MaxYMize chip tracker)

    Ultima modifica di AlextheLioNet; 25-12-2012 alle 00:59
    Alessio "AlextheLioNet" Bianchi
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    "The game will never be over. Because we're keeping the dream alive." (Freiheit, "Keeping the Dream Alive")

  4. #4
    Amministratore L'avatar di AlextheLioNet

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    Atari ST music... la cosiddetta "blipping-blopping Atari ST YM music"... ecco il sito di un autore di chip tunes YM / SNDH "moderne" (3 canali mono squarewave-only PSG music - chip Yamaha YM2149):

    http://dma-sc.atari.org/


    ... ad esempio, dal suddetto sito di DMA-SC, alcuni mp3 "convertiti" da chiptunes Atari ST SNDH (link DIRETTI ai file):


    Odd Stuff (main) - Atari ST Demo:

    http://dma-sc.atari.org/files/st/odd_stuff-main.mp3


    Odd Stuff (ending) - Atari ST Demo:

    http://dma-sc.atari.org/files/st/odd_stuff-ending.mp3


    Magnetic Mind:

    http://dma-sc.atari.org/files/st/magnetic_mind.mp3


    Flying Over The Earth:

    http://dma-sc.atari.org/files/st/fly..._the_earth.mp3


    Crau Funk:

    http://dma-sc.atari.org/files/st/crau_funk.mp3


    Cybernetic Dancer:

    http://dma-sc.atari.org/files/st/cybernetic_dancer.mp3


    Visitors from Dreams:

    http://dma-sc.atari.org/files/st/vis...rom_dreams.mp3


    O-Style:

    http://dma-sc.atari.org/files/st/o-style.mp3


    Classic ST Tunes Medley

    A remixed medley of classic ST tunes, tracklist is:

    [00:00] Big Alec - Killer
    [00:46] Mad Max - Astaroth: Game Over
    [01:24] Mad Max - Wings of Death: Level 4
    [02:03] Rob Hubbard - IK+
    [02:49] Mad Max - Atomix
    [03:12] Mad Max - Oh Crikey Wot a Scorcher: Main Menu
    [03:43] Mad Max - Life's a Bitch: Beat Nick
    [03:58] Mad Max - Chambers of Shaolin: Title

    http://dma-sc.atari.org/files/st/fan...nes_medley.mp3


    Altri siti interessanti di musicisti che compongono attualmente tramite il chip Yamaha YM2149 dell'Atari ST:


    http://www.creamhq.de/ymrockerz/

    http://www.creamhq.de/ymrockerz/downloads.php

    http://www.creamhq.de/
    Ultima modifica di AlextheLioNet; 16-10-2010 alle 17:25
    Alessio "AlextheLioNet" Bianchi
    __________________________________________________ _______________________________________

    "The game will never be over. Because we're keeping the dream alive." (Freiheit, "Keeping the Dream Alive")

  5. #5
    Amministratore L'avatar di AlextheLioNet

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    Come riuscire ad emozionare con soli 3 canali squareware-only... 505 - "Dosk" - rigorosamente mono: Atari ST chip music (PSG chip Yamaha YM2149):






    505 - "Manic" - Atari ST

    Ultima modifica di AlextheLioNet; 25-12-2012 alle 01:19
    Alessio "AlextheLioNet" Bianchi
    __________________________________________________ _______________________________________

    "The game will never be over. Because we're keeping the dream alive." (Freiheit, "Keeping the Dream Alive")

  6. #6
    Amministratore L'avatar di AlextheLioNet

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    Ultima modifica di AlextheLioNet; 18-10-2010 alle 01:44
    Alessio "AlextheLioNet" Bianchi
    __________________________________________________ _______________________________________

    "The game will never be over. Because we're keeping the dream alive." (Freiheit, "Keeping the Dream Alive")

  7. #7
    Amministratore L'avatar di AlextheLioNet

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    A proposito di Atari ST chiptunes, storia dell'ST game music, dell'ST demoscene, di musicisti, di coders e di software house, date un'occhiata a questa lunga introduzione musicale alla musicdisk demo UMD 8730 firmata Psycho Hacking Force ( http://www.tphf.karoo.net/uumd.htm )

    << Ultimate Muzak Demo 8730 is the largest music demo ever released. It also features the longest ST chip song ever ! 20 minutes, 30 seconds!! and the longest ST intro of all time. It runs on all ST/e's with at least 1mb of memory. It also works on the Steem ST emulator (http://steem.atari.org) . See the read me file for more information (in the umdexe.zip archive). >>

    Questa demo è, appunto, preceduta da una interessantissima rassegna "storico/tecnica" integrata con immagini tratte da videogiochi, demo, logo e molto altro e accompagnata da una lunga Atari ST chiptune megamix (20 minuti e 30 secondi) firmata da uno dei più talentuosi musicisti della demoscene ST, Frank "TAO / Cream" Seemann.

    L'interminabile chiptune, qualitativamente ottima per gli standard hardware, è costituita da una carrellata di brani tratti da videogiochi e demo per Atari ST che "TAO / Cream" remixa brillantemente applicando tutte le tecniche che si potevano utilizzare per migliorare la resa del chip YM2149: Digidrum, SID-Voice, Sinus-Sid e Sync-Buzzer.






    Ultima modifica di AlextheLioNet; 27-10-2010 alle 23:50
    Alessio "AlextheLioNet" Bianchi
    __________________________________________________ _______________________________________

    "The game will never be over. Because we're keeping the dream alive." (Freiheit, "Keeping the Dream Alive")

  8. #8
    Amministratore L'avatar di AlextheLioNet

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    Jess - "Sharpness Buzzztone" - Atari ST

    http://www.corbac.com/MP3/VGM/Atari_...verlanders.mp3
    Ultima modifica di AlextheLioNet; 28-10-2010 alle 00:12
    Alessio "AlextheLioNet" Bianchi
    __________________________________________________ _______________________________________

    "The game will never be over. Because we're keeping the dream alive." (Freiheit, "Keeping the Dream Alive")

  9. #9
    Amministratore L'avatar di AlextheLioNet

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    In questa pagina ( http://www.corbac.com/page37.html ) è possibile ascoltare in streaming (Mp3 128 kb/sec mono -l'uscita audio del chip YM2149 dell'Atari ST è, per l'appunto, mono-) alcune chip musics tratte da demo e giochi per ST.

    La maggior parte dei brani sono classiche chiptunes SND/SNDH tone synthesis square-wave, non mancano, comunque, musiche YMT (YM Universal Music Thracker) e 4V (Quartet Music Tracker) paragonabili a moduli Protracker Amiga (MOD files) con frequenze di campionamento inferiori e, naturalmente, non stereofonici ("Maupiti Island" e "Synergy Intro").


    Ecco i link DIRETTI ai files Mp3 (128 kbps mono MP3s):


    http://www.corbac.com/MP3/VGM/Atari_ST/Flipo.mp3

    http://www.corbac.com/MP3/VGM/Atari_...verlanders.mp3

    http://www.corbac.com/MP3/VGM/Atari_...gies_reset.mp3

    http://www.corbac.com/MP3/VGM/Atari_...land_intro.mp3

    http://www.corbac.com/MP3/VGM/Atari_...nd_theme_1.mp3

    http://www.corbac.com/MP3/VGM/Atari_..._3D_part_1.mp3

    http://www.corbac.com/MP3/VGM/Atari_..._3D_part_2.mp3

    http://www.corbac.com/MP3/VGM/Atari_...rgy_Pajero.mp3

    http://www.corbac.com/MP3/VGM/Atari_...ergy_intro.mp3

    http://www.corbac.com/MP3/VGM/Atari_..._Cassiopee.mp3

    http://www.corbac.com/MP3/VGM/Atari_ST/STu_Dymanite.mp3

    http://www.corbac.com/MP3/VGM/Atari_ST/Count_Zero.mp3
    Alessio "AlextheLioNet" Bianchi
    __________________________________________________ _______________________________________

    "The game will never be over. Because we're keeping the dream alive." (Freiheit, "Keeping the Dream Alive")

  10. #10
    Amministratore L'avatar di AlextheLioNet

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    I podcast musicali su... Chris Huelsbeck


    Una piccola "cavalcata musicale" con commento esplicativo in francese (ma facilmente comprensibile) relativo al grande Chris Huelsbeck.


    I brani proposti sono tratti da Turrican, Z-Out, Turrican II e Gem-X.

    Oltre a dare diverse informazioni sui suddetti titoli il commentatore specifica il formato utilizzato (TFMX) e le caratteristiche delle chiptune "a polifonia software" (TFMX 7V - moduli a 6-7 canali basati sulle routines implementate da Jochen Hippel).

    Le musiche sono relative alle versioni Amiga e Atari ST (con alcuni secondi dedicati anche al Commodore 64) dei titoli summenzionati e la sequenza permette di effettuare in alcuni brani un rapido confronto diretto tra le BGMs della versione Amiga di Turrican / Turrican II e le corrispettive versioni Atari ST (realizzate dal Jochen Hippel), nonché tra le chiptunes di Gem-X firmate da Huelsbeck su questi home computer.


    http://telecharger.muzax.fr/audio/mu...rt2-96kbps.mp3


    Altro podcast relativo a Chris Huelsbeck tratto dalla stessa pagina ( http://muzaxbroadcast.blogspot.com/ ) ... il commento è ugualmente in francese:


    << In the first part of this broadcast, you will hear music from the demo of Shades and the games Bad Cat, The Great Giana Sisters, R-type, Grand Monster Slam and X-out on the Commodore 64 and the Amiga with a version by Machinae Supremacy. >>


    http://telecharger.muzax.fr/audio/mu...rt1-96kbps.mp3


    << Content of broadcast:
    Welcome to Muzax, the video games music broadcast.

    Today we are going to discover the music of Chris Huelsbeck, a major composer in the videogame world.
    “Shades”, his first composition on the Commodore 64, was the music which won him the competition organised in1986 by the German magazine “64’er” read by Commodore 64 fans. This was the beginning of a long career.

    One year later, Chris has already composed music for 9 games. We are listening to “Bad Cat”.
    Most of the sounds he uses are digitalized. These sound completely compared to the existing music on the Commodore 64 and provide a better sound quality.

    One of his first big hits - the music for the game “The Great Giana Sisters” was released in 1987.
    This game is very similar to the famous “Super Mario Bros game”. Too similar according to Nintendo who sued the game publisher Rainbow Arts and succeeded in banning its distribution outside Germany.
    This tune/melody is used over and over. This is a cover version by the Swedish group “Machinae Supremacy”.
    Despite being illegal, “The Great Giana Sisters” remains a reference in micro-computer games.

    “R-type” is one of the most famous shoot’em up games and has been adapted for several consoles.
    The arcade version has no music before the beginning of the game, that is to say when the title of the game appears and the player is asked to insert coins.
    Chris is in charge of writing the intro music. We are listening to the Commodore 64 version.
    He wrote another version for the Commodore Amiga in a completely different style.
    The quality of the sounds he uses gives a real depth to the music. We can note through this composer’s various musical creations how important digitizing is to his creations.

    Still in 1989, Chris writes the “Grand Monster Slam”.
    This game is published by Rainbow Arts, one of the main companies he works for.

    From the late 80’s, more and more video games have an animated sequence as an introduction to the game. Here is the intro music of “X-out”.
    Progress made in micro-computer programming allows games to be more advanced in terms of the level of animation level but also terms of their graphics and music.
    This requires a higher level of data storage and consequently it takes longer to load the game.
    As a result some music is specially written to entertain the player while he is waiting.

    Let’s listen to the X-out loader.
    Used for short instants, this music is generally pretty repetitive.
    As we listen to music from the 2nd level of this game, this first part dedicated to Chris Huelsbeck is coming to a close. Tune in soon for the next episode of Muzax!
    >>
    Ultima modifica di AlextheLioNet; 28-10-2010 alle 19:21
    Alessio "AlextheLioNet" Bianchi
    __________________________________________________ _______________________________________

    "The game will never be over. Because we're keeping the dream alive." (Freiheit, "Keeping the Dream Alive")

 

 

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