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Quando la chip music va oltre il videogioco o "va oltre" in tutti i sensi...
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Sonic the Hedgehog 2 - Emerald Hill Zone ~ SNES Remake
"Original composed by Masato Nakamura. Remade in FL Studio 10 with Setzer's SPC, Kirby's Dream Land 3 and Mega Man X soundfonts.
It's getting a little better now. I got some help from dissident93 on this one, and this is the result. I still need a lot more experience though.
The drums are weird. This was in the MIDI, and I didn't bother using a different one."Alessio "AlextheLioNet" Bianchi
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"The game will never be over. Because we're keeping the dream alive." (Freiheit, "Keeping the Dream Alive")
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Demoscene - BitFellas BitJam Podcast #37 - Atari ST tunes - quasi 43 minuti di Atari ST chip music
SoundwaveRomania: "Episode #37 - Atari ST tunes
During the period of 1989-1992, which one could call the peak of the classic Atari ST demoscene, a huge amount of ST-megademos were released. The were full of wobbling logos, flexible and entertaining scollers, dot effects, sprites, bobs, flat shaded 3d... and all that along with YM-chipmusic. The dominating musician back than was doubtlessly Mad Max beeing responsible for about 90% of the Atari demomusics in some way. Nevertheless quite an amount of other chipmusicians participated in the demproductions as well. Some of the heartpieces of all those musicians are compiled in this Podcast.
For an Atari ST scener its likely a mix of very well known tunes and speaking personally, some of the tunes wake some really good old feelings in me still today. For other demosceners it might be a bit of a best-of-compile from those years - when three channels were an orchestra, 16 colors were enough for our oil-paintings and so many limits still had to be broken.
Selection and mixing by 505, logo #37 by H2O and Brainbox
Artist: Joris de Man (Scavenger), Emmanuel Larry (Lap), Erik Putrycz (ENS Music), Jochen Hippel (Mad Max), Dark Angel, Gunnar Gaubatz (Big Alec), Jean-Sébastien Gérard (Jess), Skyline, Antichrist, Epic
Event: Demoscene - BitFellas BitJam Podcast #37 - Atari ST tunes
Event Website: http://podcast.bitfellas.org/"Alessio "AlextheLioNet" Bianchi
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"The game will never be over. Because we're keeping the dream alive." (Freiheit, "Keeping the Dream Alive")
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Kalle Jonsson (Dubmood) - "Zabutom's Spacejourney" (Atari ST chiptune -2005-)
SoundwaveRomania (07/apr/2012):
"Follow us on:
Facebook: https://www.facebook.com/soundwaveromania
Twitter: https://twitter.com/SoundwaveRo
Artist: Kalle Jonsson (Dubmood)
Title: Zabutom's Spacejourney (AtariST)
Album Title: N/A
Track Nr.: 0
Year: 2005
Label: N/A
Label Website: N/A
Official Website: http://www.dataairlines.net/dubmood/
Official Website 2: http://www.razor1911.com/dubmood/old-index.html
Wikipedia: http://en.wikipedia.org/wiki/Dubmood
Discogs: http://www.discogs.com/artist/Dubmood
Facebook: https://www.facebook.com/Dubmood
MySpace: http://www.myspace.com/dubmoodst
Twitter: https://twitter.com/#!/dubmood
Bandcamp: N/A
SoundCloud: http://soundcloud.com/dubmood
YouTube: http://www.youtube.com/user/Jasper1786 "Alessio "AlextheLioNet" Bianchi
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"The game will never be over. Because we're keeping the dream alive." (Freiheit, "Keeping the Dream Alive")
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ATARI POKEY 8-bit Computer Sound on PIC32
" I successfully compiled the ASAP (Another Slight Atari Player) library [1] for a PIC32MX795F512H. ASAP emulates a 6502 CPU and the famous POKEY sound chip [2] used for example in the ATARI 400/800 and XL/XE 8-bit computers. To say it with Wikipedia's words: POKEY's sound is distinctive
About 60 tunes (worth about 2.5 hours of music) taken from ASMA (Atari SAP Music Archive) [3] are included and stored in the PICs flash memory. D0 is the left and D1 the right PWM channel.
The source code is available here: http://dangerousprototypes.com/forum...hp?f=56&t=3944
[1] http://asap.sourceforge.net/
[2] http://en.wikipedia.org/wiki/POKEY
[3] http://asma.atari.org/ "Alessio "AlextheLioNet" Bianchi
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"The game will never be over. Because we're keeping the dream alive." (Freiheit, "Keeping the Dream Alive")
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M.U.S.H.A vs Metallica - "For The Love Of Sandman" (ACAaron Mashups)
ACAaron89 "I'm not usually one for doing mashups of Enter Sandman as I prefer to do mashups with other Metallica songs and yes this is another VG mashup. M.U.S.H.A was a decent space shooter released for the SEGA Mega Drive/Genesis that had quite a decent soundtrack. So then while I was doing this mashup I was thinking what song could work with the song "For The Love Of" in M.U.S.H.A and the best song I could think of was "Enter Sandman"...Enjoy and please leave feedback, would really appreciate it!"Alessio "AlextheLioNet" Bianchi
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"The game will never be over. Because we're keeping the dream alive." (Freiheit, "Keeping the Dream Alive")
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Atari ST / STE YM-2149 chipmusic - di 505
Artist quote:
This compilation contains ten pieces of YM-2149
chipmusic which were created on Atari ST/STE
during the years 2000 and 2011 for different
demoscene productions.
Music by 505, Cover Art by Dan/Paradox
Original netlabel release on Pxl-Bot:
www.pxl-bot.com/2012/04/pb070-505-hymns.htmlAlessio "AlextheLioNet" Bianchi
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"The game will never be over. Because we're keeping the dream alive." (Freiheit, "Keeping the Dream Alive")
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Mega Man X5 - Opening Stage Zero e Opening Stage X (Sega Mega Drive Remix)
TheLegendOfRenegade: "Sega Genesis / Mega Drive remix album of the Mega Man X5 soundtrack. I skipped past X2, 3 and 4 to start on 5, since it is one of my favourite soundtracks in the X series.
I used instruments mostly from the games Gunstar Heroes, Zero Wing, Alien3, and Rolling Thunder 3."Alessio "AlextheLioNet" Bianchi
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"The game will never be over. Because we're keeping the dream alive." (Freiheit, "Keeping the Dream Alive")
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Snap! - Rhythm Is A Dancer (Sega Mega Drive Remix)
TheLegendOfRenegade "The 1992 dance hit from Snap 'Rhythm is a Dancer' remade with Sega Genesis / Megadrive instruments. Mostly from the Streets of Rage and Vectorman games.
I kinda got trigger happy with the echo-reverb effects here, I usually try and keep it authentic with my mixes, but for a club song such as this it had to be done. I just tried to keep it psychadelic sounding as the original. If you doubt the megadrive can pull of such stereo panning and echo effects check out these awesome tracks
Gauntlet 4 - Transparent Obstacles
The Adventures of Batman & Robin - The Joker
Gunstar Heroes - Military on the Max-Power
Alien Soldier - RUNNER AD2025"Alessio "AlextheLioNet" Bianchi
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"The game will never be over. Because we're keeping the dream alive." (Freiheit, "Keeping the Dream Alive")
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